Tier

Avg. Place

4.4

1st Place

10%

Top 2

24%

Top 4

53%

Pick Rate

1.0%

Appearances

105,417
Prismatics
Prowler's Claw
24% Pick Rate
Duskblade of Draktharr
25% Pick Rate
Sword of the Divine
3% Pick Rate
Overlord's Bloodmail
4% Pick Rate
Galeforce
4% Pick Rate
Hemomancer's Helm
12% Pick Rate
Flesheater
11% Pick Rate
Divine Sunderer
15% Pick Rate
Dragonheart
5% Pick Rate
Common Items
Serylda's Grudge
13% Pick Rate
Edge of Night
6% Pick Rate
Serpent's Fang
4% Pick Rate
Guardian Angel
9% Pick Rate
Profane Hydra
9% Pick Rate
Infinity Edge
6% Pick Rate
Sterak's Gage
10% Pick Rate
Death's Dance
11% Pick Rate
Youmuu's Ghostblade
4% Pick Rate
Hellfire Hatchet
18% Pick Rate
Axiom Arc
11% Pick Rate
Chempunk Chainsword
10% Pick Rate
Lord Dominik's Regards
3% Pick Rate
Maw of Malmortius
8% Pick Rate
Eclipse
47% Pick Rate
Ravenous Hydra
9% Pick Rate
Sundered Sky
32% Pick Rate
Spear of Shojin
6% Pick Rate
Black Cleaver
27% Pick Rate
The Collector
14% Pick Rate
Voltaic Cyclosword
4% Pick Rate
Trinity Force
5% Pick Rate
Starting
Guardian's Blade
18% Pick Rate
Guardian's Dirk
23% Pick Rate
Boots Options
Plated Steelcaps
24% Pick Rate
Mercury's Treads
42% Pick Rate
Ionian Boots of Lucidity
10% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
16.2%
17,115
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
14.4%
15,168
3
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
12.9%
13,635
4
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
11.0%
11,560
5
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
8.9%
9,433
6
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.3%
8,704
7
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
7.8%
8,214
8
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
7.6%
7,964
9
Goredrink
GoredrinkGain 20% Omnivamp
7.3%
7,698
10
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
6.8%
7,162
11
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
6.5%
6,882
12
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.3%
6,670
13
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.2%
6,492
14
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.9%
6,176
15
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.8%
6,156
16
Recursion
RecursionGain 60 Ability Haste.
4.2%
4,421
17
Blade Waltz
Blade WaltzGain the Blade Waltz Summoner Spell.

Blade Waltz makes you untargetable while you dash at and damage enemies 8 times.
4.0%
4,202
18
Quest: Urf's Champion
Quest: Urf's ChampionRequirement: Score 10 takedowns, if taken as your second augment this is increased to 15.

Reward: Golden Spatula
3.9%
4,082
19
Flashy
FlashyYour Flash has 3 Ammo and a 2 second Cooldown.
3.8%
4,004
20
Serve Beyond Death
Serve Beyond DeathThe first time you would die each round, instead return to full Health, decaying over 3 seconds. Taking down an enemy champion while your Health is decaying stops the decay and sets your Health to 20% max Health.
3.7%
3,902