Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Light and Shadow
80 / 160
Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll (Net gains: ?%)
Active: Slam the current target forward, Stunning them and dealing 176 / 263 / 13164 () physical damage. Deal 78 / 117 / 176 () plus 8 / 12 / 1,000% of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 15% Omnivamp.
Health
1200
Armor
70
Magic Resist
70
Atk Damage
65
Atk Speed
1
Range
1
Warden
class
Wardens take less damage. For the first 10 seconds of combat, they take an additional 18% less damage.
2
10% less damage
4
22% less damage
6
35% less damage
8
45% less damage
Fated
origin
Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% .
3
Pair gets the Fated Bonus.
5
All Fated champions get 200% of the Fated Bonus
7
All Fated champions get 300% of the Fated Bonus
10
All Fated champions gain 300% of EVERY Fated Bonus
Umbral
origin
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
2
200 Shield; 10% Health execute
4
450 Shield; 18% Health execute. More hexes are illuminated
6
900 Shield; 25% Health execute. Illuminate the whole board
9
Executed enemies have a 100% chance to drop loot; 60% Health execute