LoL Patch 26.19 Notes
Gameplay changes from Riot’s patch 26.19 notes.
Aatrox
W – Infernal Chains:
Cooldown: 20 / 18 / 16 / 14 / 12 => 18 / 16.5 / 15 / 13.5 / 12 seconds.
E – Umbral Dash:
Health heal ratio: 1.1% per 100 bonus health => 1.3% per 100 bonus health.
Aphelios
Calibrum:
Moonshot damage: 70–160 (+42–60% bonus AD) (+100% AP) => 80–170 (+42–60% bonus AD) (+100% AP).
Severum:
Healing: 2–7.1%, increased to 5–17.75% => 2–8%, increased to 5–20%.
Gravitum:
Slow remains 30% for 2.5 seconds; after 0.7 seconds, it now decays to 15% instead of 10%.
Infernum:
Duskwave cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 => 8 / 7.25 / 6.5 / 5.75 / 5 seconds.
Crescendum:
Mini-Crescendum damage: 15% AD => 16% AD. Each subsequent chakram still loses 1.5% AD damage; the 5% AD minimum now begins with the 9th chakram instead of the 8th.
Aurora
E – The Weirding:
Base damage: 70 / 110 / 150 / 190 / 230 => 80 / 120 / 160 / 200 / 240.
R – Between Worlds:
Rift duration: 1.75 / 2.5 / 3.25 => 2.25 / 2.75 / 3.25 seconds.
Draven
Base stats:
Attack damage: 62 => 64.
Elise
Passive – Spider Queen:
Magic damage on-hit: 12 / 22 / 32 / 42 => 14 / 24 / 34 / 44.
W – Skittering Frenzy:
Bonus attack speed: 60 / 75 / 90 / 105 / 120% => 70 / 85 / 100 / 115 / 130%.
Fiora
Base stats:
Health growth: 99 => 105.
R – Grand Challenge:
Heal range: 550 => 600.
Heal per tick: 18.75 / 25 / 31.25 (+15% bonus AD) => 20 / 26.25 / 32.5 (+17.5% bonus AD).
Maximum heal: 375 / 500 / 625 (+300% bonus AD) => 400 / 525 / 650 (+350% bonus AD).
Kha’Zix
Passive – Unseen Threat:
Damage: 17–136 (+50% bonus AD) => 22–141 (+50% bonus AD).
W – Void Spike:
Evolved slow duration: 2 => 2.25 seconds.
E – Leap:
Evolved range bonus: +200 => +300.
Lillia
Base stats:
Armor: 22 => 24.
R – Lilting Lullaby:
Sleep duration: 2 => 2.5 seconds.
Lucian
Power shifts from ally-enabled Vigilance damage into Q.
Passive – Vigilance:
Empowered on-hit damage: 15 (+20% AD) => 5 (+15% AD).
Q – Piercing Light:
Damage: 80 / 115 / 150 / 185 / 220 (+100% bonus AD) => 90 / 130 / 170 / 210 / 250 (+100% bonus AD).
Master Yi
Q – Alpha Strike:
Attacks now refund a flat 1 second of cooldown; Ability Haste no longer reduces the refund.
Nasus
Q – Siphoning Strike:
Bonus damage: 40 / 60 / 80 / 100 / 120 => 30 / 50 / 70 / 90 / 110.
Nocturne
R – Paranoia:
Cooldown: 140 / 115 / 90 => 160 / 130 / 100 seconds.
Poppy
Q – Hammer Shock:
Minion/monster maximum-health damage cap: 85 / 120 / 155 / 190 / 225 => 70 / 105 / 140 / 175 / 210.
Rumble
Passive – Junkyard Titan:
Overheat attack speed: 50–130% => 30–100%.
Monster damage cap: 65–150 => 90–175.
Ryze
Base stats:
Armor growth: 4.2 => 4.7.
Q – Overload:
Flux bonus damage: 25 / 50 / 75 / 100% => 15 / 40 / 65 / 90%.
E – Spell Flux:
Mana cost: 35 / 45 / 55 / 65 / 75 => 40 / 50 / 60 / 70 / 80.
Vi
Base stats:
Attack damage: 63 + 3.5/level => 61 + 3.9/level.
Passive – Blast Shield:
Shield: 12% => 10% maximum health.
Volibear
Passive – The Relentless Storm:
Attack speed per stack: 5% (+3% per 100 AP) => 5% (+4% per 100 AP).
Lightning on-hit damage: 11–60 (levels 1–18) (+45% AP) => 11–60 (levels 1–18) (+45% AP) (+20% bonus AD).
Items
World Atlas and Runic Compass: Early flat health shifts into regeneration.
Health: 30 / 100 / 200 => 0 / 60 / 200.
Health regeneration: 25% / 50% / 75% => 50% / 75% / 75%.
Systems
Top role quest Teleport:
Free Teleport cooldown: 420 => 390 seconds.
Upgraded Unleashed Teleport cooldown: 330–240 => 300–210 seconds.
Non-top Unleashed Teleport remains 330–240 seconds.
Classic
New champions:
Fizz: Returns with his older kit, including W’s missing-health bleed and an active that applies 50% Grievous Wounds.
Graves: Pre-rework version returns with stacking combat resistances, Buckshot, and an attack-speed steroid on Quickdraw.
Nami: Tidecaller’s Blessing empowers attacks only.
Nautilus: Returns with his older kit; Depth Charge’s traveling portion is less disruptive than its modern version.
Akali – E, Crescent Slash:
Energy cost: 60 at all ranks => 60 / 55 / 50 / 45 / 40.
Cooldown: 7 / 6 / 5 / 4 / 3 => 5 / 4 / 3 / 2 / 1 seconds.
AP ratio: 30% => 40%.
W – Riposte:
Reflected damage can no longer be blocked by intervening enemies.
R – Blade Waltz:
Damage: 160 / 330 / 500 (+115% bonus AD) => 125 / 255 / 385 (+85% bonus AD).
Maximum single-target damage: 320 / 660 / 1000 (+230% bonus AD) => 325 / 663 / 1001 (+221% bonus AD).
Cooldown: 130 / 120 / 110 => 150 / 130 / 110 seconds.
Damage begins 0.25 seconds later; unstruck enemies are prioritized.
Maximum return range: 1500 => 2500.
Fixed a 2-second movement/attack lockout when the target immediately became untargetable.
W – Bulwark:
First heal no longer incorrectly receives the 20% reduction.
E – Righteous Gust:
Cast time: 0.4 => 0.25 seconds; missile speed: 1200 => 1300; width: 60 => 160; range: 1100 => 1175.
Fixed E dealing 15 excess damage and using incorrect target effects.
Q – Null Sphere:
AP ratio: 60% => 70%.
E – Force Pulse:
Damage: 60 / 120 / 180 / 240 / 300 (+80% AP) => 80 / 130 / 180 / 230 / 280 (+70% AP).
Slow: 20 / 30 / 40 / 50 / 60% => 30 / 35 / 40 / 45 / 50%.
R – Riftwalk:
Range: 600 => 700.
W – Brutal Strikes:
Splash damage now crits when the primary attack crits; activation no longer interrupts an attack mid-swing.
E – Ground Slam:
No longer incorrectly slows Epic Monster attack speed.
R – Unstoppable Force:
Fixed an excessive Flash lockout.
W – Tormented Soil:
Mana cost: 70 / 85 / 100 / 115 / 130 => 80 / 100 / 120 / 140 / 160; cooldown: 10 => 12 seconds.
E – Black Shield:
Shield: 95 / 160 / 225 / 290 / 355 => 100 / 150 / 200 / 250 / 300.
R – Soul Shackles:
Cooldown: 120 / 110 / 100 => 120 seconds at all ranks.
W – Bushwhack:
Grants 250 units of vision for 0.5 seconds on cast.
Damage duration: 4 => 2.5 seconds; total damage unchanged.
R – Aspect of the Cougar:
Now resets the basic attack timer.
Poppy – Q, Devastating Blow:
Total AD ratio now crits when the attack crits.
All Spellblade damage now converts to magic damage.
Tooltip clarifies critical damage, the damage cap, and Spellblade.
W – Burnout:
Maximum duration extension: 4 => 6.
R – Dragon’s Descent:
Bonus resistances: 10 / 15 / 20 => 15 / 20 / 25; still doubled in dragon form.
Passive – Loaded Dice:
Allies no longer receive bonus gold while he is dead.
E – Gate:
Cooldown: 120 / 105 / 90 / 75 / 60 => 135 / 120 / 105 / 90 / 75 seconds.
R – Destiny:
Cooldown: 130 / 110 / 90 => 180 / 150 / 120 seconds; mana cost: 150 => 150 / 125 / 100.
Passive – Heightened Learning:
Bonus XP no longer applies while he is dead.
Q – Time Bomb:
Casting from fog of war now reveals him.
E – Time Warp:
Range: 550 edge-to-edge, roughly 650 in practice => 700 center-to-center.
Returning items:
Cloak and Dagger:
Cloak of Agility + Dagger; 1130 total gold. Grants 20% attack speed, 20% critical strike chance, and 35% Tenacity.
Moonflair Spellblade:
Seeker’s Armguard + Negatron Cloak; 2300 total gold. Grants 50 AP, 50 armor, 50 magic resistance, and 35% Tenacity.
Both Tenacity passives are shared with Mercury’s Treads, Zephyr, and each other.
Zz’Rot Portal:
Chain Vest + Negatron Cloak + Rejuvenation Bead; 2700 total gold. Grants 5 health regeneration per 5 seconds. Its active creates a void gate for 150 seconds, periodically spawning voidlings down the nearest lane; 150-second cooldown.
Systems and quality of life:
A new Council poll runs for seven days, covering six topics including future champion restorations.
Added negative-behavior detection, classic ping art and loading-screen visuals, clearer champion-select information, and improved Council voting visuals.
Added a Recommended sorting option to the rune store.
Notable gameplay fixes:
’s Tailwind no longer persists for up to 5 seconds after death.
Runaan’s Hurricane no longer incorrectly triggers minions’ Call for Help.
Rapid Recall inputs no longer grant Guinsoo’s Rageblade stacks.
’s Spell Shield now blocks
’s Double Up.
’s Explosive Charge explosion now triggers when bonus damage kills a minion.
ARAM: Mayhem
High Roller:
Drop rate reduced again.
Augment fixes:
Mad Scientist now grants 30% Adaptive Force instead of both +30% AD and AP.
Multishot no longer adds extra quest requirements to Nami’s and Ezreal’s ultimates.
Bursting Teeth no longer fails because of a per-target cooldown.
Ultimate Awakening now correctly resets Bel’Veth’s Q after her ultimate.
Skilled Sniper now gives Vel’Koz’s W the correct refund.
Removing Upgrade Ravenous no longer causes negative Life Steal.
Fixed item quest progress when quest Augment offerings are re-added.
Fixed Clown College’s true-damage text color, King Me’s debug shoutouts, and repeated cannon landing effects from attached Yuumi.
Arena
Aphelios: Health growth: 102 => 114; AD growth: 2.3 => 3.3; movement speed: 325 => 330.
Bard: Passive chimes per upgrade: 4 => 3.
Bel’Veth: E on-hit/attack effectiveness: 12–24 => 8–16; R passive bonus AD ratio: 3 => 1.
Dr. Mundo: E active minimum-health ratio: 5 => 4; passive health ratio: 2–3.2 => 1.5–2.7.
Elise: Cocoon cooldown: 12 / 11.5 / 11 / 10.5 / 10 => 8 / 7.5 / 7 / 6.5 / 6 seconds; Skittering Frenzy cooldown: 12 => 10 seconds.
Ezreal: Q cooldown refund: 1.5 => 2.5.
Lee Sin: W AP ratio: 80% => 120%.
Lillia: Passive maximum-health damage: 4% => 3%.
Locke: Passive minimum damage: 7.5–60 => 10–80; maximum damage: 15–120 => 20–160. R percentage per stack: 0.5 => 1.
Neeko: Q secondary-hit AP ratio: 25% => 50%.
Ornn: Passive stat discount: 100 => 75; legendary discount: 200 => 150.
Rammus: Q cooldown: 11 / 9.5 / 8 / 6.5 / 5 => 12 / 10.5 / 9 / 7.5 / 6 seconds.
Rell: Passive stat steal: 3–15% => 2–10%.
Sion: Passive stacks per round: 133 => 111.
Veigar: Passive stacks per round: 12 => 10; E cooldown: 23 / 21.75 / 20.5 / 19.25 / 18 => 24 / 23 / 22 / 21 / 20 seconds.
Zed: Q bonus AD ratio: 110% => 100%; W cooldown: 18–15 => 20–16 seconds.
Zeri: Q AD ratio: 102–110% => 107–115%; E cooldown refund: 0.75 => 1.
New Augments
Archmage:
Casting an ability refunds another random ability’s cooldown by 30% of the cast ability’s cooldown.
Crit N Cast:
Gain Ability Haste equal to 40% of critical strike chance.
Death Dealer:
Replaces Flee. Send yourself and a target into the Death Realm for 4 / 8 seconds, becoming invisible for the first 2 seconds. At maximum level, killing the target grants the team another revive and delays the enemy’s revive by 1 second.
Got That Dog In Em:
Spawn a hot dog every 3 seconds. Anyone can pick it up to breathe fire; enemies can damage their allies with it. Dying while breathing fire causes a magic-damage explosion per stack.
Hellbent:
Attacks and abilities against champions build up to 10 stacks, lasting 6 seconds and refreshing on hits. At maximum stacks, lethal damage instead triggers a 4-second resurrection, restoring 35–75% maximum health on a 90-second cooldown. For 15 seconds afterward, gain 15–120 AD or 25–200 AP, 20–40% movement speed toward nearby enemies, and 15–30% Omnivamp.
Nature Is Healing:
Entering brush heals 40–300 (+15% missing health) over 1.5 seconds; 10-second cooldown per brush.
Rite of Ascension:
A champion takedown within 3 seconds of dealing damage leaves an Essence for 8 seconds. Attacking it within 400 units triggers a 1.25-second untargetable windup, then a blink to its location, basic-ability resets, and 100% movement speed decaying over 2 seconds. Healing is 75–300 (+50% bonus AD) (+25% AP), increased by up to 100% based on missing health.
Shark Bait:
Fatal damage grants a 3.5-second invulnerable zombie state with 400 movement speed, Ghosting, and a 40% slow to enemies within 400 units. A shark then deals 120–350 (+10 / 30% of the target’s missing health) magic damage in a 400 radius and knocks up for 1 second. At maximum level, the effect applies to everyone on your team.
Sonata: Alternates modified versions of Sona’s W and E on a 7.5-second cooldown.
Healing: 60 (+60% AP) to yourself and the most wounded ally within 1000 units; aura shield: 80 (+40% AP) for 1.5 seconds.
Movement speed: 30% for yourself for up to 7 seconds, with damage shortening the effect after 3 seconds; tagged allies gain 20% for 3 seconds.
Surge Field:
Casting your ultimate creates a 300-radius zone granting 50 Ability Haste and 40% movement speed. Champion damage launches missiles for 20% of the triggering pre-mitigation damage as bonus magic damage. The zone follows your first exit; after a second exit, it disappears unless re-entered within 1.25 seconds.
Titan’s Resolve:
Dealing or receiving champion damage grants Juggernauting stacks for 6 seconds. Every 10 stacks grants 25–75 Adaptive Force, 5–10 armor and magic resistance, increased size, and 8% Tenacity. Stacks gained: 1 at rank 1; 2 at rank 2.
Warlock Juicebox:
Gain Omnivamp based on AP.
Wee Woo Wee Woo:
Gain up to 50% movement speed toward nearby allies based on their missing health, plus up to 50% increased healing and shielding based on the target’s missing health.
Augment balance
Angel of Retribution:
Health scaling ratio: 350 => 450.
Chroma Flux:
Prismatic => Gold.
Giant Slayer: Damage bonus reduced at every rank:
Rank 1: 10–30 => 5–25.
Rank 2: 15–35 => 10–30.
Rank 3: 20–40 => 15–35.
Protein Shake:
Base health scaling: 15 => 25.
Scavenger:
Gold: 500 => 1000.
Spellcraft:
Cooldown: 15 => 10 seconds; base damage: 100 => 150.
Systems and Guests of Honor
Maximum bonus energy regeneration based on missing health: up to 100% => up to 400%.
Ivern: Losing a round creates permanent brush at each teammate’s location.
Senna: Creates 3 portals allowing travel between the arena and the Death Realm.
Thresh: Downed players throw a lantern every 8 seconds, shielding nearby allies and allowing them to travel to the downed player.
Bugfixes & QoL Changes
Renata’s R correctly amplifies damage dealt by Berserk targets.
Practice Tool’s Stack Item cheat now supports Dark Seal, Mejai’s, Heartsteel, Gluttonous Greaves, and Force of Nature.
Taliyah’s W terrain now matches its hitbox.
Fixed missing Yone R warning effects in certain situations.
Yunara’s attack resets correctly extend Hail of Blades.
Renekton correctly gains 20 Fury when casting R immediately after W.
Fixed Nunu & Willump’s camera unlocking during W.
Clones correctly receive Homeguards after returning to the fountain.
Fixed Target Champions Only unexpectedly toggling on.
Camille’s W no longer counts as two hits against Bone Plating; her passive correctly triggers Shield Bash.
Aatrox’s Q sweet spots use enhanced-damage text instead of critical-strike text.
Team Voice
The North America and Oceania rollout originally planned for patch 26.20 is delayed. No replacement patch has been announced.