LoL Patch 26.19 Notes

LoL Patch 26.19 Notes

Gameplay changes from Riot’s patch 26.19 notes.

Aatrox

  • W – Infernal Chains:

    Cooldown: 20 / 18 / 16 / 14 / 12 => 18 / 16.5 / 15 / 13.5 / 12 seconds.

  • E – Umbral Dash:

    Health heal ratio: 1.1% per 100 bonus health => 1.3% per 100 bonus health.

Aphelios

  • Calibrum:

    Moonshot damage: 70–160 (+42–60% bonus AD) (+100% AP) => 80–170 (+42–60% bonus AD) (+100% AP).

  • Severum:

    Healing: 2–7.1%, increased to 5–17.75% => 2–8%, increased to 5–20%.

  • Gravitum:

    Slow remains 30% for 2.5 seconds; after 0.7 seconds, it now decays to 15% instead of 10%.

  • Infernum:

    Duskwave cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 => 8 / 7.25 / 6.5 / 5.75 / 5 seconds.

  • Crescendum:

    Mini-Crescendum damage: 15% AD => 16% AD. Each subsequent chakram still loses 1.5% AD damage; the 5% AD minimum now begins with the 9th chakram instead of the 8th.

Aurora

  • E – The Weirding:

    Base damage: 70 / 110 / 150 / 190 / 230 => 80 / 120 / 160 / 200 / 240.

  • R – Between Worlds:

    Rift duration: 1.75 / 2.5 / 3.25 => 2.25 / 2.75 / 3.25 seconds.

Draven

  • Base stats:

    Attack damage: 62 => 64.

Elise

  • Passive – Spider Queen:

    Magic damage on-hit: 12 / 22 / 32 / 42 => 14 / 24 / 34 / 44.

  • W – Skittering Frenzy:

    Bonus attack speed: 60 / 75 / 90 / 105 / 120% => 70 / 85 / 100 / 115 / 130%.

Fiora

  • Base stats:

    Health growth: 99 => 105.

  • R – Grand Challenge:

    • Heal range: 550 => 600.

    • Heal per tick: 18.75 / 25 / 31.25 (+15% bonus AD) => 20 / 26.25 / 32.5 (+17.5% bonus AD).

    • Maximum heal: 375 / 500 / 625 (+300% bonus AD) => 400 / 525 / 650 (+350% bonus AD).

Kha’Zix

  • Passive – Unseen Threat:

    Damage: 17–136 (+50% bonus AD) => 22–141 (+50% bonus AD).

  • W – Void Spike:

    Evolved slow duration: 2 => 2.25 seconds.

  • E – Leap:

    Evolved range bonus: +200 => +300.

Lillia

  • Base stats:

    Armor: 22 => 24.

  • R – Lilting Lullaby:

    Sleep duration: 2 => 2.5 seconds.

Lucian

  • Power shifts from ally-enabled Vigilance damage into Q.

  • Passive – Vigilance:

    Empowered on-hit damage: 15 (+20% AD) => 5 (+15% AD).

  • Q – Piercing Light:

    Damage: 80 / 115 / 150 / 185 / 220 (+100% bonus AD) => 90 / 130 / 170 / 210 / 250 (+100% bonus AD).

Master Yi

  • Q – Alpha Strike:

    Attacks now refund a flat 1 second of cooldown; Ability Haste no longer reduces the refund.

Nasus

  • Q – Siphoning Strike:

    Bonus damage: 40 / 60 / 80 / 100 / 120 => 30 / 50 / 70 / 90 / 110.

Nocturne

  • R – Paranoia:

    Cooldown: 140 / 115 / 90 => 160 / 130 / 100 seconds.

Poppy

  • Q – Hammer Shock:

    Minion/monster maximum-health damage cap: 85 / 120 / 155 / 190 / 225 => 70 / 105 / 140 / 175 / 210.

Rumble

  • Passive – Junkyard Titan:

    • Overheat attack speed: 50–130% => 30–100%.

    • Monster damage cap: 65–150 => 90–175.

Ryze

  • Base stats:

    Armor growth: 4.2 => 4.7.

  • Q – Overload:

    Flux bonus damage: 25 / 50 / 75 / 100% => 15 / 40 / 65 / 90%.

  • E – Spell Flux:

    Mana cost: 35 / 45 / 55 / 65 / 75 => 40 / 50 / 60 / 70 / 80.

Vi

  • Base stats:

    Attack damage: 63 + 3.5/level => 61 + 3.9/level.

  • Passive – Blast Shield:

    Shield: 12% => 10% maximum health.

Volibear

  • Passive – The Relentless Storm:

    • Attack speed per stack: 5% (+3% per 100 AP) => 5% (+4% per 100 AP).

    • Lightning on-hit damage: 11–60 (levels 1–18) (+45% AP) => 11–60 (levels 1–18) (+45% AP) (+20% bonus AD).

Items

  • World Atlas and Runic Compass: Early flat health shifts into regeneration.

    • Health: 30 / 100 / 200 => 0 / 60 / 200.

    • Health regeneration: 25% / 50% / 75% => 50% / 75% / 75%.

Systems

  • Top role quest Teleport:

    • Free Teleport cooldown: 420 => 390 seconds.

    • Upgraded Unleashed Teleport cooldown: 330–240 => 300–210 seconds.

    • Non-top Unleashed Teleport remains 330–240 seconds.

Classic

  • New champions:

    • Fizz: Returns with his older kit, including W’s missing-health bleed and an active that applies 50% Grievous Wounds.

    • Graves: Pre-rework version returns with stacking combat resistances, Buckshot, and an attack-speed steroid on Quickdraw.

    • Nami: Tidecaller’s Blessing empowers attacks only.

    • Nautilus: Returns with his older kit; Depth Charge’s traveling portion is less disruptive than its modern version.

  • Akali – E, Crescent Slash:

    • Energy cost: 60 at all ranks => 60 / 55 / 50 / 45 / 40.

    • Cooldown: 7 / 6 / 5 / 4 / 3 => 5 / 4 / 3 / 2 / 1 seconds.

    • AP ratio: 30% => 40%.

  • Fiora:

    • W – Riposte:

      Reflected damage can no longer be blocked by intervening enemies.

    • R – Blade Waltz:

      Damage: 160 / 330 / 500 (+115% bonus AD) => 125 / 255 / 385 (+85% bonus AD).

    • Maximum single-target damage: 320 / 660 / 1000 (+230% bonus AD) => 325 / 663 / 1001 (+221% bonus AD).

    • Cooldown: 130 / 120 / 110 => 150 / 130 / 110 seconds.

    • Damage begins 0.25 seconds later; unstruck enemies are prioritized.

    • Maximum return range: 1500 => 2500.

    • Fixed a 2-second movement/attack lockout when the target immediately became untargetable.

  • Galio:

    • W – Bulwark:

      First heal no longer incorrectly receives the 20% reduction.

    • E – Righteous Gust:

      Cast time: 0.4 => 0.25 seconds; missile speed: 1200 => 1300; width: 60 => 160; range: 1100 => 1175.

    • Fixed E dealing 15 excess damage and using incorrect target effects.

  • Kassadin:

    • Q – Null Sphere:

      AP ratio: 60% => 70%.

    • E – Force Pulse:

      Damage: 60 / 120 / 180 / 240 / 300 (+80% AP) => 80 / 130 / 180 / 230 / 280 (+70% AP).

    • Slow: 20 / 30 / 40 / 50 / 60% => 30 / 35 / 40 / 45 / 50%.

    • R – Riftwalk:

      Range: 600 => 700.

  • Malphite:

    • W – Brutal Strikes:

      Splash damage now crits when the primary attack crits; activation no longer interrupts an attack mid-swing.

    • E – Ground Slam:

      No longer incorrectly slows Epic Monster attack speed.

    • R – Unstoppable Force:

      Fixed an excessive Flash lockout.

  • Morgana:

    • W – Tormented Soil:

      Mana cost: 70 / 85 / 100 / 115 / 130 => 80 / 100 / 120 / 140 / 160; cooldown: 10 => 12 seconds.

    • E – Black Shield:

      Shield: 95 / 160 / 225 / 290 / 355 => 100 / 150 / 200 / 250 / 300.

    • R – Soul Shackles:

      Cooldown: 120 / 110 / 100 => 120 seconds at all ranks.

  • Nidalee:

    • W – Bushwhack:

      Grants 250 units of vision for 0.5 seconds on cast.

    • Damage duration: 4 => 2.5 seconds; total damage unchanged.

    • R – Aspect of the Cougar:

      Now resets the basic attack timer.

  • Poppy – Q, Devastating Blow:

    • Total AD ratio now crits when the attack crits.

    • All Spellblade damage now converts to magic damage.

    • Tooltip clarifies critical damage, the damage cap, and Spellblade.

  • Shyvana:

    • W – Burnout:

      Maximum duration extension: 4 => 6.

    • R – Dragon’s Descent:

      Bonus resistances: 10 / 15 / 20 => 15 / 20 / 25; still doubled in dragon form.

  • Twisted Fate:

    • Passive – Loaded Dice:

      Allies no longer receive bonus gold while he is dead.

    • E – Gate:

      Cooldown: 120 / 105 / 90 / 75 / 60 => 135 / 120 / 105 / 90 / 75 seconds.

    • R – Destiny:

      Cooldown: 130 / 110 / 90 => 180 / 150 / 120 seconds; mana cost: 150 => 150 / 125 / 100.

  • Zilean:

    • Passive – Heightened Learning:

      Bonus XP no longer applies while he is dead.

    • Q – Time Bomb:

      Casting from fog of war now reveals him.

    • E – Time Warp:

      Range: 550 edge-to-edge, roughly 650 in practice => 700 center-to-center.

  • Returning items:

    • Cloak and Dagger:

      Cloak of Agility + Dagger; 1130 total gold. Grants 20% attack speed, 20% critical strike chance, and 35% Tenacity.

    • Moonflair Spellblade:

      Seeker’s Armguard + Negatron Cloak; 2300 total gold. Grants 50 AP, 50 armor, 50 magic resistance, and 35% Tenacity.

    • Both Tenacity passives are shared with Mercury’s Treads, Zephyr, and each other.

    • Zz’Rot Portal:

      Chain Vest + Negatron Cloak + Rejuvenation Bead; 2700 total gold. Grants 5 health regeneration per 5 seconds. Its active creates a void gate for 150 seconds, periodically spawning voidlings down the nearest lane; 150-second cooldown.

  • Systems and quality of life:

    • A new Council poll runs for seven days, covering six topics including future champion restorations.

    • Added negative-behavior detection, classic ping art and loading-screen visuals, clearer champion-select information, and improved Council voting visuals.

    • Added a Recommended sorting option to the rune store.

  • Notable gameplay fixes:

    • Janna

      ’s Tailwind no longer persists for up to 5 seconds after death.

    • Runaan’s Hurricane no longer incorrectly triggers minions’ Call for Help.

    • Rapid Recall inputs no longer grant Guinsoo’s Rageblade stacks.

    • Sivir

      ’s Spell Shield now blocks

      Miss Fortune

      ’s Double Up.

    • Tristana

      ’s Explosive Charge explosion now triggers when bonus damage kills a minion.

ARAM: Mayhem

  • High Roller:

    Drop rate reduced again.

  • Augment fixes:

    • Mad Scientist now grants 30% Adaptive Force instead of both +30% AD and AP.

    • Multishot no longer adds extra quest requirements to Nami’s and Ezreal’s ultimates.

    • Bursting Teeth no longer fails because of a per-target cooldown.

    • Ultimate Awakening now correctly resets Bel’Veth’s Q after her ultimate.

    • Skilled Sniper now gives Vel’Koz’s W the correct refund.

    • Removing Upgrade Ravenous no longer causes negative Life Steal.

    • Fixed item quest progress when quest Augment offerings are re-added.

  • Fixed Clown College’s true-damage text color, King Me’s debug shoutouts, and repeated cannon landing effects from attached Yuumi.

Arena

  • Aphelios: Health growth: 102 => 114; AD growth: 2.3 => 3.3; movement speed: 325 => 330.

  • Bard: Passive chimes per upgrade: 4 => 3.

  • Bel’Veth: E on-hit/attack effectiveness: 12–24 => 8–16; R passive bonus AD ratio: 3 => 1.

  • Dr. Mundo: E active minimum-health ratio: 5 => 4; passive health ratio: 2–3.2 => 1.5–2.7.

  • Elise: Cocoon cooldown: 12 / 11.5 / 11 / 10.5 / 10 => 8 / 7.5 / 7 / 6.5 / 6 seconds; Skittering Frenzy cooldown: 12 => 10 seconds.

  • Ezreal: Q cooldown refund: 1.5 => 2.5.

  • Lee Sin: W AP ratio: 80% => 120%.

  • Lillia: Passive maximum-health damage: 4% => 3%.

  • Locke: Passive minimum damage: 7.5–60 => 10–80; maximum damage: 15–120 => 20–160. R percentage per stack: 0.5 => 1.

  • Neeko: Q secondary-hit AP ratio: 25% => 50%.

  • Ornn: Passive stat discount: 100 => 75; legendary discount: 200 => 150.

  • Rammus: Q cooldown: 11 / 9.5 / 8 / 6.5 / 5 => 12 / 10.5 / 9 / 7.5 / 6 seconds.

  • Rell: Passive stat steal: 3–15% => 2–10%.

  • Sion: Passive stacks per round: 133 => 111.

  • Veigar: Passive stacks per round: 12 => 10; E cooldown: 23 / 21.75 / 20.5 / 19.25 / 18 => 24 / 23 / 22 / 21 / 20 seconds.

  • Zed: Q bonus AD ratio: 110% => 100%; W cooldown: 18–15 => 20–16 seconds.

  • Zeri: Q AD ratio: 102–110% => 107–115%; E cooldown refund: 0.75 => 1.

New Augments

  • Archmage:

    Casting an ability refunds another random ability’s cooldown by 30% of the cast ability’s cooldown.

  • Crit N Cast:

    Gain Ability Haste equal to 40% of critical strike chance.

  • Death Dealer:

    Replaces Flee. Send yourself and a target into the Death Realm for 4 / 8 seconds, becoming invisible for the first 2 seconds. At maximum level, killing the target grants the team another revive and delays the enemy’s revive by 1 second.

  • Got That Dog In Em:

    Spawn a hot dog every 3 seconds. Anyone can pick it up to breathe fire; enemies can damage their allies with it. Dying while breathing fire causes a magic-damage explosion per stack.

  • Hellbent:

    Attacks and abilities against champions build up to 10 stacks, lasting 6 seconds and refreshing on hits. At maximum stacks, lethal damage instead triggers a 4-second resurrection, restoring 35–75% maximum health on a 90-second cooldown. For 15 seconds afterward, gain 15–120 AD or 25–200 AP, 20–40% movement speed toward nearby enemies, and 15–30% Omnivamp.

  • Nature Is Healing:

    Entering brush heals 40–300 (+15% missing health) over 1.5 seconds; 10-second cooldown per brush.

  • Rite of Ascension:

    A champion takedown within 3 seconds of dealing damage leaves an Essence for 8 seconds. Attacking it within 400 units triggers a 1.25-second untargetable windup, then a blink to its location, basic-ability resets, and 100% movement speed decaying over 2 seconds. Healing is 75–300 (+50% bonus AD) (+25% AP), increased by up to 100% based on missing health.

  • Shark Bait:

    Fatal damage grants a 3.5-second invulnerable zombie state with 400 movement speed, Ghosting, and a 40% slow to enemies within 400 units. A shark then deals 120–350 (+10 / 30% of the target’s missing health) magic damage in a 400 radius and knocks up for 1 second. At maximum level, the effect applies to everyone on your team.

  • Sonata: Alternates modified versions of Sona’s W and E on a 7.5-second cooldown.

    • Healing: 60 (+60% AP) to yourself and the most wounded ally within 1000 units; aura shield: 80 (+40% AP) for 1.5 seconds.

    • Movement speed: 30% for yourself for up to 7 seconds, with damage shortening the effect after 3 seconds; tagged allies gain 20% for 3 seconds.

  • Surge Field:

    Casting your ultimate creates a 300-radius zone granting 50 Ability Haste and 40% movement speed. Champion damage launches missiles for 20% of the triggering pre-mitigation damage as bonus magic damage. The zone follows your first exit; after a second exit, it disappears unless re-entered within 1.25 seconds.

  • Titan’s Resolve:

    Dealing or receiving champion damage grants Juggernauting stacks for 6 seconds. Every 10 stacks grants 25–75 Adaptive Force, 5–10 armor and magic resistance, increased size, and 8% Tenacity. Stacks gained: 1 at rank 1; 2 at rank 2.

  • Warlock Juicebox:

    Gain Omnivamp based on AP.

  • Wee Woo Wee Woo:

    Gain up to 50% movement speed toward nearby allies based on their missing health, plus up to 50% increased healing and shielding based on the target’s missing health.

Augment balance

  • Angel of Retribution:

    Health scaling ratio: 350 => 450.

  • Chroma Flux:

    Prismatic => Gold.

  • Giant Slayer: Damage bonus reduced at every rank:

    • Rank 1: 10–30 => 5–25.

    • Rank 2: 15–35 => 10–30.

    • Rank 3: 20–40 => 15–35.

  • Protein Shake:

    Base health scaling: 15 => 25.

  • Scavenger:

    Gold: 500 => 1000.

  • Spellcraft:

    Cooldown: 15 => 10 seconds; base damage: 100 => 150.

Systems and Guests of Honor

  • Maximum bonus energy regeneration based on missing health: up to 100% => up to 400%.

  • Ivern: Losing a round creates permanent brush at each teammate’s location.

  • Senna: Creates 3 portals allowing travel between the arena and the Death Realm.

  • Thresh: Downed players throw a lantern every 8 seconds, shielding nearby allies and allowing them to travel to the downed player.

Bugfixes & QoL Changes

  • Renata’s R correctly amplifies damage dealt by Berserk targets.

  • Practice Tool’s Stack Item cheat now supports Dark Seal, Mejai’s, Heartsteel, Gluttonous Greaves, and Force of Nature.

  • Taliyah’s W terrain now matches its hitbox.

  • Fixed missing Yone R warning effects in certain situations.

  • Yunara’s attack resets correctly extend Hail of Blades.

  • Renekton correctly gains 20 Fury when casting R immediately after W.

  • Fixed Nunu & Willump’s camera unlocking during W.

  • Clones correctly receive Homeguards after returning to the fountain.

  • Fixed Target Champions Only unexpectedly toggling on.

  • Camille’s W no longer counts as two hits against Bone Plating; her passive correctly triggers Shield Bash.

  • Aatrox’s Q sweet spots use enhanced-damage text instead of critical-strike text.

Team Voice

  • The North America and Oceania rollout originally planned for patch 26.20 is delayed. No replacement patch has been announced.