LoL Patch 26.20 Notes
League of Legends Patch 26.20
Private Replays
Replay downloads are restricted to matches you participated in.
Other players and third-party apps can no longer download your replays.
Your own replays remain available through the League client.
Ambessa
Passive – Drakehound’s Step
Damage: 5–30 (+25% bonus AD) => 5–25 (+20% bonus AD).
Ashe
Base stats
Attack damage per level: 3.5 => 3.
Cassiopeia
Base stats
Health: 630 => 610.
Mana: 480 => 450.
Diana
W – Pale Cascade
Shield bonus health ratio: 11% => 14%.
Kennen
E – Lightning Rush
Bonus attack speed: 40/50/60/70/80% => 50/60/70/80/90%.
Kindred
W – Wolf’s Frenzy
Monster modifier: 150% => 165%.
E – Mounting Dread
Slow duration: 1s => 1.5s.
Can no longer target small monsters.
K’Sante
W – Path Maker
Mana cost: 40/45/50/55/60 => 45/50/55/60/65.
Base/All-Out damage reduction: 30/75% => 25/70%.
Lillia
R – Lilting Lullaby
Duration: 2.5s => 2.5/2.75/3s.
Lucian
Base stats
Attack damage: 60 + 2.5/level => 60 + 2.9/level.
Mordekaiser
Q – Obliterate
Scaling at levels 10–20: +5/level => +7/level.
R – Realm of Death
Cooldown: 140/120/100s => 120/110/100s.
Neeko
E – Tangle-Barbs
Damage: 70/105/140/175/210 (+65% AP) => 80/115/150/185/220 (+65% AP).
Empowered root duration: 1.8/2.1/2.4/2.7/3s => 2/2.25/2.5/2.75/3s.
Smolder
Passive – Dragon Practice
Super Scorcher bonus magic damage: 25–55% (+0–9% with IE) => 25–60% (+0–10.5% with IE) of Dragon Practice stacks, scaling with crit chance.
Flap Flap Flap bonus magic damage: 8–12.8% (+0–1.44% with IE) => 8–14% (+0–1.8% with IE) of Dragon Practice stacks, scaling with crit chance.
R – Mmooommmm!
Self-heal: 100/135/170 (+50% bonus AD) (+75% AP) => 100/175/250 (+75% bonus AD) (+75% AP).
Swain
Base stats
Magic resistance: 31 => 34.
Armor: 25 => 23.
W – Vision of Empire
Damage: 70/105/140/175/210 (+60%) => 70/115/160/205/250 (+60%).
Cooldown: 22/21/20/19/18s => 20/19/18/17/16s.
Tahm Kench
Q – Tongue Lash
Base healing: 10/13.75/17.5/21.25/25 => 10/20/30/40/50.
Vayne
Base stats
Health regeneration per 5 seconds: 4 + 0.5/level => 5.5 + 0.4/level.
Q – Tumble
Mana cost: 46/42/38/34/30 => 30 at all ranks.
Yunara
Q – Cultivation of Spirit
Passive on-hit damage: 5/10/15/20/25 (+20% AP) => 3/8/13/18/23 (+20% AP).
Active on-hit damage: 5/10/15/20/25 (+20% AP) => 3/8/13/18/23 (+20% AP).
W – Arc of Judgement
Slow no longer stacks with other slows.
Experimental Hexplate
Ranged modifier: 70% effectiveness => 50%.
Attack speed: 35% => 25%.
Movement speed: 14% => 10%.
Hextech Rocketbelt
Ability haste: 20 => 10.
Active damage: 100 (+10% AP) => 135 (+15% AP).
Runaan’s Hurricane
Attack damage per bolt: 65% => 60%.
Scoreboard Cleanup
Combat-state counters are hidden on scoreboard icons for Death’s Dance, Haunting Guise, Liandry’s Torment, Riftmaker, Kraken Slayer, Terminus, Guinsoo’s Rageblade, Fiendhunter Bolts, Echoes of Helia, Dead Man’s Plate, Spear of Shojin, Overlord’s Bloodmail, Hullbreaker, Jak’Sho the Protean, and Force of Nature.
Strategically relevant counters, including Tear items and Mejai’s Soulstealer, remain visible.
Classic
New champions
Passive – Blood Well: Basic abilities spend health to build a resource that grants attack speed and enables a revive.
Q – Dark Flight: Leaps and lands with area damage and a knockup.
W – Blood Thirst / Blood Price: Toggles every-third-attack effects between healing and bonus damage with a health cost.
E – Blades of Torment: Projectiles damage and slow enemies.
R – Massacre: Damages nearby champions and temporarily grants attack speed and attack range.
Passive – Headshot: Periodic empowered attacks; attacks from brush build charges faster.
Q – Piltover Peacemaker: Piercing shot loses damage against subsequent targets.
W – Yordle Snap Trap: Rooting, damaging traps; up to 2 active.
E – 90 Caliber Net: Fires a damaging slow and recoils backward.
R – Ace in the Hole: Channels a powerful targeted shot that another enemy champion can intercept.
Passive – Ionian Fervor: Gains tenacity based on nearby visible enemy champions.
Q – Bladesurge: Dash applies on-hit effects; kills reset its cooldown and refund some mana.
W – Hiten Style: Attacks heal passively; activation adds true damage and stronger healing.
E – Equilibrium Strike: Damages and slows, or stuns if the target has a higher health percentage.
R – Transcendent Blades: Fires four blades that damage enemies and restore health.
Passive – Inner Flame: Missing health grants AP.
Q – Heavenly Wave: Cone damage; Mantra adds allied healing based on missing health.
W – Spirit Bond: Tether speeds allies, slows enemies, and damages enemies crossing it; Mantra doubles movement-speed effects.
E – Soul Shield: Shields a target; Mantra adds damage around that target.
R – Mantra: Available at level 1, stores up to two charges, and empowers the next basic ability.
Quinn and Valor
Passive – Harrier: Valor marks enemies for bonus attack damage.
Q – Blinding Assault: Area damage and blind.
W – Heightened Senses: Harrier triggers grant attack and movement speed; activation reveals an area.
E – Vault: Dashes to an enemy and rebounds, damaging, knocking back, slowing, and marking them.
R – Tag Team:
Valor replaces Quinn as a fast melee fighter with modified abilities. Recasting uses Skystrike and restores ranged form.
Champion balance
W – Riposte: Bonus AD: 15/20/25/30/35 => 10/15/20/25/30.
Basic and critical attack animations sped up.
Base AD: 54.1 => 50.
AD per level: 3.1 => 2.5.
Attack speed per level: 2.9% => 2.5%.
R – Collateral Damage: Cone damage: 140/250/360 + 120% bonus AD => 140/230/320 + 100% bonus AD.
R projectile damage unchanged.
Q – Urchin Strike: AP ratio: 60% => 40%.
W – Seastone Trident: Active AP ratio: 35% => 20%.
W – Electrical Surge: Passive damage: 40/50/60/70/80% total AD => 25/40/55/70/85 + 100% bonus AD.
Passive – Staggering Blow:
Fixed excessive critical damage on empowered attacks.
W – Titan’s Wrath:
Shield now correctly accounts for armor and magic resistance.
Damage over time: 40/55/70/85/100 + 40% AP => 40/65/90/115/140 + 40% AP.
Shield bonus health ratio: 10% => 15%.
Shield duration: 9.75 => 10.
Items
Spirit Visage: Health regeneration per 5 seconds: 4 => 20.
Force of Nature: Health regeneration per 5 seconds: 20 => 40.
Warmog’s Armor: Health regeneration per 5 seconds: 10 => 30.
Banshee’s Veil: Shop stat filter corrected from Ability Power to Health.
Gameplay fixes
Shyvana’s W can no longer be recast while active; R correctly cancels channels.
Kayle’s Q no longer incorrectly applies on-hit effects.
Teemo correctly regains W’s movement-speed bonus after death.
Sion no longer lifesteals from enemy inhibitors.
QSS, Mercurial Scimitar, and Gangplank’s W no longer incorrectly grant temporary vision during
Graves’ W nearsight.
Additional fixes cover champion text, artwork, role icons, rune-page layout, and summoner-spell audio.
Act II Battle Pass arrives in patch 26.21.
ARAM: Mayhem
Champions
Meep AP ratio: 50% => 67%.
Meep recharge: 8s => 5s.
Meep attack damage per 3-chime breakpoint: 6 => 10.
Passive regeneration: 1.5%–1.01% => 2%–12%, as listed by Riot.
W cooldown: 22–12 => 18–12.
W shield: 18% => 20% bonus health.
W passive stacks per minion kill: 0.4 => 0.75.
W cooldown: 14–10 => 10.
W damage reduction: 30% => 45%.
E shield: 13.5% => 15% bonus health.
Passive bonus attack speed: 40% => 50%.
Passive energy restoration: 20/30/40 => 30/40/50.
W shield: 60–240 => 80–320.
Q2 damage: 60–180 => 80–240.
Damage taken: 105% => 100%.
Healing: 95% => 100%.
Soul Fragment restoration: 6% flat => 3%–6%, scaling with level.
Passive soul drop: 2 => 3.
W cooldown: 21/20/19/18/17s => 19/18/17/16/15s.
Augments
Juiced
Mana drain removed.
Damage-to-mana ratio: 4.5% => 7%.
New ranged modifier: 80% of the 7%.
Leg Day
Slow resistance: 40% => 50%.
Missile Split
Splits at missile end or recast instead of the first unit hit.
Shark Tempest
Slow: 30% for 3s => 40% for 3s.
Base area damage: 50–100 => 100–200.
Attached damage over 3s: 75–225 + 0.6 bonus AD + 0.36 AP => 90–270 + 0.75 bonus AD + 0.45 AP.
Squishy Slappy Grab
Cooldown: 35s => 30s.
Damage: 30–100 + 10% bonus health => 50–150 + 15% bonus health.
Shield per target: 35–150 + 50% bonus armor + 50% bonus MR => 50–200 + 50% bonus armor + 50% bonus MR.
Tooth Fairy
Damage check now uses pre-mitigation damage.
Triggered Inferno
Cooldown: 15s => 5s.
Bug fixes
Infernal Soul and Jeweled Gauntlet no longer count minion damage.
King Me correctly clears after quest completion and properly transmutes into functional Overloaded.
Skilled Sniper correctly grants ability cooldown benefits to Aurora’s Q.
Echo Cast fixes address Shen’s E failing after Flash or queued spells, plus movement commands changing clone direction.
Spell Split fixes address Lucian’s W, summoner spells interrupting splits, and spell queuing.
Urgot’s W no longer destroys Rite of Ascension’s Soul.
Minion Mancer correctly amplifies
Shaco’s R explosion and
Ivern’s R knockup.
Shark Bait, Prom Queen, and Ultra Hydra receive interface fixes.
ARAM
Bel’Veth
Damage dealt: 105% => 100%.
Damage taken: 95% => 100%.
Tenacity: 20% => 0%.
Locke
Damage dealt: 105% => 115%.
Ranked 5s
Queue window: 4 p.m.–2 a.m. => 4 p.m.–4 a.m., server time.
Bugfixes & QoL Changes
Orianna’s R visuals and hitbox correctly align when cast before the ball reaches a fast-moving ally.
Sylas’s stolen Nautilus R no longer fizzles after losing vision.
Xin Zhao’s Q no longer goes fully on cooldown when its first attack is dodged.
Shyvana’s R correctly interrupts enemy teleports.
Kayle’s Q no longer incorrectly triggers Spellblade.
Large melee champions’ attack range correctly interacts with Immolate range.
Sivir’s E correctly blocks Leona’s E and Miss Fortune’s Q damage.
Malphite’s R no longer disables Flash.
Rapidly pressing Recall no longer grants Guinsoo’s Rageblade stacks.
Runaan’s Hurricane bolts no longer trigger minions’ Call for Help.
Additional fixes address rune-page overflow, Classic menus and sorting, item and spell icons, chromas, and Sona’s E description.
Upcoming Skins & Chromas
Available October 7, 2026:
Prestige Classic Baron Kog’Maw.
Prestige HEARTSTEEL Live My Life Sett.
HEARTSTEEL Live My Life Ezreal, Kayn, Aphelios, Yone, and K’Sante.