Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Attract and Repel
80 / 150
Leap into the air and create a tether to the farthest ally. Upon landing, the tether breaks and Stuns all nearby enemies in its path for 1.5 / 2 / 8 seconds. Nearby allies gain a 300 / 375 / 3000 () Shield for 4 seconds.
Health
1050
Armor
60
Magic Resist
60
Atk Damage
70
Atk Speed
1
Range
1
Cavalier
class
Innate: Cavaliers charge quickly towards their target whenever they move.
Cavaliers gain Durability. At the start of combat and after each charge, this effect is doubled for 4 seconds.
2
20%
3
25%
4
Innate: Cavaliers charge quickly towards their target whenever they move.
Cavaliers gain Durability. At the start of combat and after each charge, this effect is doubled for 4 seconds.
Ironclad
origin
Your team gains Armor.
2
30
3
60
4
Your team gains Armor.
Redeemed
origin
Redeemed champions gain Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.
3
20 , 30
6
30 , 55
8
Redeemed champions gain Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.
10
Redeemed champions gain Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.