map layout

Overview

Vertigo takes place on a high-rise construction site that introduces vertical combat and unique sound cues. Its standout feature is the risk of falling off the building, creating an additional layer of tension. Bombsite A offers a scenic overlook, while Bombsite B is positioned in an enclosed room. The map's towering construction framework and panoramic views make it one-of-a-kind in CS:GO's lineup.

Bombsite A: Positioned with a stunning overlook, Bombsite A features multiple entry points and a risk of falling off the building. The blend of indoor and outdoor spaces adds to the tactical depth.

Bombsite B: Situated in an enclosed room with adjoining corridors, Bombsite B emphasizes close-quarters combat. The scaffolding and construction materials add to the site's thematic design.

Rank
Active Duty
Play Rate
T Win %
CT Win %
Matches
1
Dust II
26.7%

49.2%

50.8%

168,288
2
Mirage
23.9%

49.1%

50.9%

150,883
3
Inferno
13.1%

50.3%

49.7%

82,737
4
Nuke
4.3%

47.0%

53.0%

27,211
5
Vertigo
4.0%

47.8%

52.2%

25,390
6
Overpass
3.9%

48.2%

51.8%

24,473
7
Anubis
1.3%

51.4%

48.6%

8,055
8
Ancient
0.9%

48.7%

51.3%

5,809

Update History

June 15, 2022

  • Another attempt at fixing molly through floor bug at mid.
  • Removed a position by ramp corner.

February 1, 2022

  • Fixed molotov/incendiary grenades going through the wall and floor in mid.

April 23, 2020

  • Fixed gap under box on B site.
  • Added ramp-clipping to side of box.
  • Fixed some minor graphical bugs.

April 16, 2020

  • Brightened i-beam textures
  • Replaced wooden fence on A site with metal version, decreasing wallbang damage
  • Bombsite B:
    • Lowered height of site by 32 units
    • Tightened exit from T stairs
    • Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
    • Flipped railings on stairs to site, to allow jump up from sandbag position
    • Reworked site layout and cover
    • Moved connector from B halls that went under mid, to further towards T spawn
    • Enabled B site in Wingman mode
    • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

November 22, 2019

  • Updated radar for Vertigo.

November 18, 2019

  • Added ramp to final stage of scaffolding on A ramp, no longer need to jump up
  • Connected corridor to back of A with CT elevator room
  • Widened top of mid
  • Offset doors from CT spawn and to CT elevator room
  • Made A site CT death funnel shorter, widened site area
  • Removed big block in CT spawn
  • Moved A ramp sandbags to allow jump up
  • Various bug and clipping fixes

April 02, 2019

  • Replaced red fence section at top of A ramp (Thanks SPUNJ!)
  • Fixed pixel gaps on bombsite boxes
  • Raised floor of B stairs pit by 64 units
  • Reduced wallbang damage from CT elevator room towards T entrance to mid
  • Increased height of crane concrete base on A site
  • Improved visibility from B site towards T stairs
  • Added cover on right side when exiting stairs to B/exiting window
  • Fixed pixel gap from T spawn towards B catwalk
  • Fixed slight gaps between tarp sections on scaffolding
  • Fixed unintended boost on scaffolding at A ramp
  • Blocked weapons from being dropped underneath A ramp
  • Blocked weapons from being dropped underneath A site crane
  • Blocked players from going on the outside of ibeams in T spawn
  • Simplified collision on top of scaffolding models
  • Fixed various clipping bugs (thanks bonna97!)

March 28, 2019

  • Added new cover in bottom of mid, that doubles as a ramp towards “window” to B site
  • Pushed up CT spawns slightly
  • Prioritized spawn positions, CTs will be biased towards forward spawns, Ts biased towards rear spawns
  • Added corner railing to catwalk on B site
  • Blocked two-man boost on top of spools in CT spawn
  • Blocked angle over wall when going down stairs from B site towards T spawn
  • Tweaked T stairs up to bombsite B
  • Tweaked layout of T spawn slightly
  • Updated bombsite target models on sites
  • Elevator shaft injuries now count towards the injury statistic
  • Fixed various clipping issues

March 21, 2019

  • Switched Wingman version to bombsite B
  • Made white metal structures on B site slightly larger, to prevent excessive angles/boost positions
  • Added some floor material variation for footstep differentiation (CT corridor to back of A, elevator room near A site, T entrance to mid)
  • Lowered C4 explosion radius (from 500 to 400)
  • Added grenade clip to roof props in forklift room/lower level that allowed molotovs to burn through to upper level
  • Extended catwalk by top of T stairs to B
  • Added more railings near A ramp
  • Fixed various clipping issues and C4 stuck spots (Thanks bonna97!)
  • Blocked weapons from falling into gap at bottom of A ramp (Thanks 3kliksphilip!)
  • Boosted ambient light in elevator room near A site
  • Removed a unintended boost on HVAC fan in B site

March 19, 2019

  • Vertigo has been added to Competitive matchmaking
  • Changed CT entrance to mid, so that CTs have a safer rotation between sites
  • Moved forward plywood stack and wooden crate near T side of mid to make T boosts slightly safer
  • Smoothed out player collision on metal stairs in T spawn and B site
  • Updated soundscapes
  • Moved generator in T spawn up to second floor
  • Made it slightly easier to throw grenades out of ceiling in T corridor to mid
  • Minor tweaks and fixes

General

Scenario

Bomb Defusal

Game Modes

Competitive / Wingman / Casual / Deathmatch

Active Duty

Yes

Released

Oct 1, 2012

Last Update

Jun 15, 2022

Terrorists

Professionals

Counter-Terrorists

FBI

Location

USA

Creator(s)

Chris Auty (original author) / Valve / Hidden Path Entertainment