map layout

Overview

Cache, set in Pripyat, Ukraine near the Chernobyl Exclusion Zone, features an abandoned industrial area where quick thinking and adaptability are key. Bombsite A is located near the truck outside the warehouse, while Bombsite B is tucked inside a building, offering various hiding spots and sightlines. The map's greenish hue and post-apocalyptic feel add to its atmospheric gameplay.

Bombsite A: Located near a warehouse, Bombsite A features a mix of crates and open space, offering multiple tactical options. The red container and forklift are key strategic points.

Bombsite B: Enclosed within a building and characterized by the "headshot" box, Bombsite B offers various sightlines and cover spots. The unique layout requires tactical finesse.

Rank
Active Duty
Play Rate
T Win %
CT Win %
Matches
1
Dust II
26.7%

49.2%

50.8%

168,288
2
Mirage
23.9%

49.1%

50.9%

150,883
3
Inferno
13.1%

50.3%

49.7%

82,737
4
Nuke
4.3%

47.0%

53.0%

27,211
5
Vertigo
4.0%

47.8%

52.2%

25,390
6
Overpass
3.9%

48.2%

51.8%

24,473
7
Anubis
1.3%

51.4%

48.6%

8,055
8
Ancient
0.9%

48.7%

51.3%

5,809

Update History

June 15, 2022

  • Fixed an exploit. (Thanks El_Exodus!)

May 27, 2021

  • Performance optimizations. (Thanks leplubodeslapin!)
  • Reduced bird sounds volume.
  • Reduced contrast on some textures.
  • Brightened sky slightly.
  • Fixed minor issues. (Thanks imik!)
  • Restored vivid color to select textures and models.
  • Restored select details even on lowest graphical settings.

January 7, 2021

  • Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
  • Fixed Cargo containers not having their proper colors.
  • Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

January 29, 2020

  • Various visibility improvements
  • Optimizations
  • Various minor bug fixes
  • Updated radar

November 18, 2019

  • Cache has been moved from Scrimmage to Competitive Matchmaking

October 18, 2019

  • Cache has been updated to the latest version from the Steam Workshop and is now available in Casual, Deathmatch, and Scrimmage.

July 6, 2018

  • Updated the BSP embedded radar map image to the new version.

March 20, 2017

  • Fix for vent break sound.

January 12, 2017

  • Fixed sound-spam when shooting at vent in Checkers through a prop
  • Clipping improvements
  • Optimizations

October 25, 2016

  • Minor bug fixes

July 15, 2016

  • Added graffiti to commemorate ESL One Cologne 2016.

June 9, 2016

  • Minor bug fixes

May 19, 2016

  • Forklift
  • with
  • Roof

May 4, 2016

  • Visibility improvements based on color-blind player feedback
  • Texture improvements
  • New vent models
  • Added subtle markers for grenade throws (thanks James Bardolph)
  • Added plant-zone decals to Bombsite B
  • Added graphic for “Sun-room” (thanks Thurnip)
  • Fixed fade distance on crate in checkers
  • Fixed weapons being irretrievable under vent
  • Fixed all known bomb-stuck spots
  • Fixed an exploit involving flashbangs from mid into checkers
  • Fixed pixelwalks at mid, T-Spawn, A main, A site
  • Improved .nav mesh (thanks p_NM)

February 26, 2016

  • Fixed one-way texture at Quad boxes
  • Improved visibility of vents
  • Fixed pixelwalk at B fences
  • Improved matching of foot-step sounds and ground materials across the map

February 19, 2016

  • Fixed various minor bugs

May 26, 2015

  • Fixed multiple bomb-stuck spots
  • Fixed an issue where saving CTs could be seen on radar from outside spawn
  • Fixed an annoying issue where grenades would collide with ground geometry map-wide
  • Deleted a problematic glass pane in mid (thanks RoF Anders)
  • Ensured tarps on crates are actually spammable

January 14, 2015

  • Exploit fix in Bombsite B.

July 23, 2014

  • Added solidity to gates in b halls and ct garage to allow for nade creativity.
  • Improved readability in B heaven.
  • Improved readability by quad.
  • Improved lighting by forklift.
  • Improved prop-consistency by quad by adding more rigid edges.
  • Increased visibility in vent.
  • Fixed missing texture issues.
  • Fixed various lighting issues.
  • Fixed texture translation issues.
  • Added clipping to prevent an exploit boost.
  • Slightly increased vent lighting.
  • Minor but important change to shadowing in some rooms.

August 1, 2014

  • Fixed visibility exploit around pipe at mid.
  • More translation fixes.
  • Fixed multiple one-way wallbanging issues.
  • Made catwalks wallbangable.
  • Fixed issue where grenades would get stuck on thin wall panels.
  • Smoothed movement around generator for less abrupt movement restriction.
  • Improved readability around Quad.
  • Further improved readability at Heaven.

November 6, 2013

  • Fixed lighting on prop in CT spawn.
  • Fixed buggy wallbangs at A main and B halls.
  • Fixed issue with dropping bomb behind spools in mid warehouse.

September 26, 2013

  • Fixed bugs in Gwalior, Cache, Ali, Seaside and Agency.

General

Scenario

Bomb Defusal

Game Modes

Competitive / Casual / Deathmatch

Active Duty

No

Released

Sep 19, 2013

Last Update

Jun 15, 2022

Terrorists

Phoenix Connexion

Counter-Terrorists

GIGN

Location

Chernobyl, Ukraine

Creator(s)

Shawn Snelling (FMPONE) / Salvatore Garozzo (Volcano) / Lenz Monath (penE)