map layout

Overview

Transporting players to the picturesque canals of Venice, this map delivers an authentic, scenic experience of a historic Italian city. Gondolas float in the waterways as players navigate a mix of open bridges, intimate corridors, and Venetian plazas filled with opportunities for sharpshooters and close-quarter experts alike.

Bombsite A: Located in an open courtyard near the iconic canals, offering only limited cover through small structures and parked boats. Sniping is often key here, but be wary of flanks.

Bombsite B: Enclosed by historical Venetian architecture, this indoor site presents a choke point that benefits defenders but can be overcome by a well-placed smoke or flash.

Rank
Active Duty
Play Rate
T Win %
CT Win %
Matches
1
Dust II
26.7%

49.2%

50.8%

168,288
2
Mirage
23.9%

49.1%

50.9%

150,883
3
Inferno
13.1%

50.3%

49.7%

82,737
4
Nuke
4.3%

47.0%

53.0%

27,211
5
Vertigo
4.0%

47.8%

52.2%

25,390
6
Overpass
3.9%

48.2%

51.8%

24,473
7
Anubis
1.3%

51.4%

48.6%

8,055
8
Ancient
0.9%

48.7%

51.3%

5,809

Update History

March 15, 2017

  • Released Canals, available in all game modes.

March 17, 2017

  • Fixed visible nodraw below CT bridge.
  • Fixed several places where the bomb could get stuck if thrown.
  • Fixed pixelwalk and skywalk exploits.
  • Fixed sticky DM spawn point in tunnels.
  • Fixed planting bomb on windowsill at B.
  • Fixed missing collision on toolbox at back of B.

March 20, 2017

  • Fixed more pixelwalk exploits.
  • Fixed places where a dropped/thrown bomb could get stuck.

March 24, 2017

  • Fixed more pixelwalk spots & places where bomb could get stuck.
  • Fixed sticky clip brush at B.
  • Fixed Z-fighting railing at bridge.
  • Fixed visible nodraw underneath a bridge.
  • Improved clipping under T side bridges.
  • Fixed Z-fighting below CT arches.
  • Adjusted courtyard statues and stairs for better movement.
  • Fixed various fade distance issues.
  • Widened B site and palace doors.
  • Aligned palace windows better.
  • Fixed floating clothesline.
  • Adjusted pecklesteiner.
  • Fixed missing texture at back alley.
  • Removed clip from garden lamp post because it’s at jumping height.
  • Prevented planting bomb on railing at A.
  • Removed lamp posts between A and CT spawn.

March 29, 2017

  • Fixed gap in bomb site B wall.
  • Fixed missing texture in bridge visible from arch.
  • Fixed overlapping geometry at A site.
  • Fixed a few places near T spawn where bomb could get stuck.
  • Increased fade distances on some props that were distracting.
  • Adjusted wall geometry in prison stairs to fix lighting glitch.
  • Increased lightmap grid resolution in prison lobby.
  • Added a piece of cardboard under new toolbox at B to block glitchy sightline.
  • Removed one of the picnic tables at Short.
  • Fixed pixelwalk in shoe shop.
  • Fixed errant clip brush on balcony.
  • Made it more difficult to climb the wood sign to B from boost.
  • Trimmed top corners of courtyard building facing the stairs.
  • Fixed nav. file where lamp posts were removed.
  • Adjusted balcony arch prop to fix gaps.

April 20, 2017

  • Rebuilt tunnel stairs area with smoother movement.
  • Fixed boat geometry overlapping a pier at CT spawn.
  • Fixed box intersecting windowsill at B.
  • Fixed pixelwalk on railing at CT spawn.
  • Moved plywood down on scaffolding below B to block a bad sightline.
  • Fixed sticky scaffolding clip brush below B.
  • Fixed some fade distance pop-up issues.
  • Added two picnic chairs at short and made clips smoother.
  • Removed lamp at ivy/garbage.

February 8, 2018

  • Closed off windows overlooking courtyard and A
  • Cleaned up sightline from corner balcony toward A and Arch
  • Made CT route to B more direct
  • Joined two rooms on CT side of B into one space
  • Simplified cover on back side of B
  • Removed Ivy “laddice”, now a skill jump / boost spot
  • Grenade-clipped CT bridge railings for more predictable smokes
  • Moved courtyard statues forward for cleaner sightline
  • Added ashtray for smokers

October 9, 2018

  • Canals has been removed from Competitive Matchmaking.

General

Scenario

Bomb Defusal

Game Modes

Casual / Deathmatch

Active Duty

No

Released

Mar 15, 2017

Last Update

Mar 13, 2019

Terrorists

Phoenix Connexion

Counter-Terrorists

SEAL

Location

Venice, Italy

Creator(s)

Iikka Keränen (Fingers) / Valve