Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Heroic Swing
60 / 120
Passive: Sunder any enemies hit for ? () seconds.
Active: Launch and swing untargetably from a grappling hook toward the farthest enemy, gaining 60 / 70 / 400% for 4 seconds. While swinging, continue attacking the nearest enemy at double Attack Speed.
Sunder: Reduce Armor by 50%
Health
900
Armor
40
Magic Resist
40
Atk Damage
80
Atk Speed
1
Range
3
Ranger
class
Rangers gain an Attack Speed buff that switches on and off every 4 seconds. This buff applies to the Ranger's total Attack Speed.
2
100%
4
200%
6
Rangers gain an Attack Speed buff that switches on and off every 4 seconds. This buff applies to the Ranger's total Attack Speed.
Sentinel
origin
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
3
175 Shield, 20% , 4 sec duration
6
1200 Shield, 100% , 3 sec duration
8
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
10
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.