Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Phantom Undertow
60 / 120
Pyke leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to Pyke, dealing 150 / 225 / 325 magic damage to all enemies it passes through and stunning them for 1.5 / 2 / 3 seconds.
Health
650
Armor
30
Magic Resist
30
Atk Damage
50
Atk Speed
1
Range
1
Assassin
class
Innate: When combat starts, Assassins leap to the enemy backline.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
2
20% , 10%
4
40% , 20%
6
Innate: When combat starts, Assassins leap to the enemy backline.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
Sentinel
origin
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
3
175 Shield, 20% , 4 sec duration
6
1200 Shield, 100% , 3 sec duration
8
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
10
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.