Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Gleaming Quill
40 / 80
Deal 350 / 500 / 800 () magic damage to the current target, then Heal all nearby allies for 30 / 40 / 50% of their missing Health, with an increased radius if the enemy dies.
Health
800
Armor
45
Magic Resist
45
Atk Damage
50
Atk Speed
1
Range
2
Renewer
class
Renewers heal for a percent of their max Health each second. If Health is full, restore Mana instead.
2
4% or 4%
4
7% or 7%
6
Renewers heal for a percent of their max Health each second. If Health is full, restore Mana instead.
Sentinel
origin
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
3
175 Shield, 20% , 4 sec duration
6
1200 Shield, 100% , 3 sec duration
8
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
10
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.