Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
The Culling
0 / 50
Face the farthest enemy and fire ? shots in that direction for 4 seconds, dashing on occasion to keep hitting enemies. Each shot deals ?() physical damage and ?() magic damage.
Health
850
Armor
30
Magic Resist
30
Atk Damage
75
Atk Speed
1
Range
4
Cannoneer
class
Every 5th Cannoneer attack is replaced with a cannon shot that deals a percent of that attack's damage in an explosion around the target as physical damage.
2
225% damage
4
475% damage
6
Every 5th Cannoneer attack is replaced with a cannon shot that deals a percent of that attack's damage in an explosion around the target as physical damage.
Sentinel
origin
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
3
175 Shield, 20% , 4 sec duration
6
1200 Shield, 100% , 3 sec duration
8
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
10
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.