Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Defiant Dance
40 / 80
For 4 seconds, gain 30 / 40 / 50% Durability that increases by 10% each attack, up to 80%. Then, strike the current target for ? () magic damage.
Health
750
Armor
40
Magic Resist
40
Atk Damage
50
Atk Speed
1
Range
1
Legionnaire
class
Legionnaires gain Attack Speed and Omnivamp.
2
25% , 15% Omnivamp
4
60% , 20% Omnivamp
6
Legionnaires gain Attack Speed and Omnivamp.
8
Legionnaires gain Attack Speed and Omnivamp.
Skirmisher
class
Combat start: Skirmishers gain a Shield and bonus Attack Damage each second.
3
20% max Shield and 4%
6
50% max Shield and 8%
8
Combat start: Skirmishers gain a Shield and bonus Attack Damage each second.
10
Combat start: Skirmishers gain a Shield and bonus Attack Damage each second.
Sentinel
origin
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
3
175 Shield, 20% , 4 sec duration
6
1200 Shield, 100% , 3 sec duration
8
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
10
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.